//================================================================ // Dumped By SM1W5 // Dumped at: 2026-01-08 18:29:41 // Roblox Version: version-89d89cb2d6b649be // Total offsets dumped: 272 //================================================================ #pragma once #include namespace offsets { namespace VisualEngine { inline constexpr uintptr_t FakeToRealDataModel = 0x1C0; inline constexpr uintptr_t Pointer = 0x7AE30D0; inline constexpr uintptr_t RenderView = 0x800; inline constexpr uintptr_t ToFakeDataModel = 0x700; inline constexpr uintptr_t ViewMatrix = 0x4B0; inline constexpr uintptr_t ViewportSize = 0x720; inline constexpr uintptr_t WindowDimensions = 0x720; } namespace RenderView { inline constexpr uintptr_t InvalidateLighting = 0x148; } namespace DataModel { inline constexpr uintptr_t ClientReplicator = 0x3E8; inline constexpr uintptr_t CreatorId = 0x188; inline constexpr uintptr_t GameId = 0x198; inline constexpr uintptr_t GameLoaded = 0x608; inline constexpr uintptr_t JobId = 0x138; inline constexpr uintptr_t PlaceId = 0x198; inline constexpr uintptr_t RunService = 0x3A0; inline constexpr uintptr_t ServerIP = 0x5F0; inline constexpr uintptr_t UserInputService = 0x3B0; inline constexpr uintptr_t Workspace = 0x178; } namespace Instance { inline constexpr uintptr_t AttributeContainer = 0x48; inline constexpr uintptr_t AttributeList = 0x18; inline constexpr uintptr_t AttributeToNext = 0x58; inline constexpr uintptr_t AttributeToValue = 0x18; inline constexpr uintptr_t ChildrenEnd = 0x8; inline constexpr uintptr_t ChildrenStart = 0x70; inline constexpr uintptr_t ClassDescriptor = 0x18; inline constexpr uintptr_t ClassName = 0x8; inline constexpr uintptr_t Name = 0xB0; inline constexpr uintptr_t Parent = 0x68; inline constexpr uintptr_t VTable = 0x0; } namespace ClassDescriptor { inline constexpr uintptr_t Camera = 0x8086240; inline constexpr uintptr_t Folder = 0x808A6F0; inline constexpr uintptr_t Highlight = 0x816A150; inline constexpr uintptr_t Model = 0x80786A0; inline constexpr uintptr_t Part = 0x809AB70; inline constexpr uintptr_t RemoteEvent = 0x816AE00; } namespace Reflection { inline constexpr uintptr_t DescriptorVTable = 0x5A00EC8; } namespace ScriptContext { inline constexpr uintptr_t LuaState = 0x120; inline constexpr uintptr_t ScriptsTable = 0x1B0; } namespace UserInputService { inline constexpr uintptr_t AccelerometerEnabled = 0x4E8; inline constexpr uintptr_t AccelerometerEnabled_Bit = 0x5; inline constexpr uintptr_t GamepadEnabled = 0x4E8; inline constexpr uintptr_t GamepadEnabled_Bit = 0x3; inline constexpr uintptr_t GyroscopeEnabled = 0x4E8; inline constexpr uintptr_t GyroscopeEnabled_Bit = 0x6; inline constexpr uintptr_t InputFlagsOffset = 0x4E8; inline constexpr uintptr_t InputFlagsValue = 0x7; inline constexpr uintptr_t KeyboardEnabled = 0x4E8; inline constexpr uintptr_t KeyboardEnabled_Bit = 0x2; inline constexpr uintptr_t MouseEnabled = 0x4E8; inline constexpr uintptr_t MouseEnabled_Bit = 0x1; inline constexpr uintptr_t TouchEnabled = 0x4E8; inline constexpr uintptr_t TouchEnabled_Bit = 0x0; inline constexpr uintptr_t VREnabled = 0x4E8; inline constexpr uintptr_t VREnabled_Bit = 0x4; } namespace Workspace { inline constexpr uintptr_t Camera = 0x458; inline constexpr uintptr_t Gravity = 0x9B0; inline constexpr uintptr_t GravityContainer = 0x9B0; inline constexpr uintptr_t WorkspaceToWorld = 0x120; } namespace Camera { inline constexpr uintptr_t FieldOfView = 0x160; inline constexpr uintptr_t Position = 0x11C; inline constexpr uintptr_t Rotation = 0xF8; } namespace Players { inline constexpr uintptr_t LocalPlayer = 0x130; } namespace Player { inline constexpr uintptr_t Character = 0x360; inline constexpr uintptr_t DisplayName = 0x130; inline constexpr uintptr_t Team = 0x270; inline constexpr uintptr_t UserId = 0x298; } namespace Team { inline constexpr uintptr_t Color = 0xD0; inline constexpr uintptr_t TeamColor = 0xD0; } namespace Part { inline constexpr uintptr_t AssemblyAngularVelocity = 0xFC; inline constexpr uintptr_t AssemblyLinearVelocity = 0xF0; inline constexpr uintptr_t Color3 = 0x194; inline constexpr uintptr_t Material = 0x226; inline constexpr uintptr_t Position = 0xE4; inline constexpr uintptr_t Primitive = 0x148; inline constexpr uintptr_t PrimitiveFlags = 0x1AE; inline constexpr uintptr_t Rotation = 0xC0; inline constexpr uintptr_t Shape = 0x1B1; inline constexpr uintptr_t Size = 0x1B0; inline constexpr uintptr_t Transparency = 0xF0; } namespace PrimitiveFlags { inline constexpr uintptr_t Anchored = 0x2; inline constexpr uintptr_t CanCollide = 0x8; inline constexpr uintptr_t CanTouch = 0x10; } namespace Humanoid { inline constexpr uintptr_t Health = 0x194; inline constexpr uintptr_t HealthDisplayDistance = 0x198; inline constexpr uintptr_t HipHeight = 0x1A0; inline constexpr uintptr_t IsWalking = 0x956; inline constexpr uintptr_t JumpPower = 0x1B0; inline constexpr uintptr_t MaxHealth = 0x1B4; inline constexpr uintptr_t MaxSlopeOffset = 0x1B8; inline constexpr uintptr_t NameDisplayDistance = 0x1BC; inline constexpr uintptr_t RigType = 0x1C8; inline constexpr uintptr_t WalkSpeed = 0x1D4; inline constexpr uintptr_t WalkSpeedCheck = 0x3C0; inline constexpr uintptr_t WalkToPoint = 0x17C; } namespace Mesh { inline constexpr uintptr_t MeshId = 0x2E8; inline constexpr uintptr_t TextureId = 0x318; } namespace Value { inline constexpr uintptr_t Value = 0xD0; } namespace SpecialMesh { inline constexpr uintptr_t MeshId = 0x108; inline constexpr uintptr_t Scale = 0xDC; } namespace Lighting { inline constexpr uintptr_t Ambient = 0xD8; inline constexpr uintptr_t Atmosphere = 0x1E8; inline constexpr uintptr_t Brightness = 0x120; inline constexpr uintptr_t ClockTime = 0x1B8; inline constexpr uintptr_t ColorShift_Bottom = 0xE4; inline constexpr uintptr_t ColorShift_Top = 0xF0; inline constexpr uintptr_t EnvironmentDiffuseScale = 0x10C; inline constexpr uintptr_t EnvironmentSpecularScale = 0x128; inline constexpr uintptr_t OutdoorAmbient = 0x108; inline constexpr uintptr_t Sky = 0x1D8; } namespace Sky { inline constexpr uintptr_t MoonAngularSize = 0x25C; inline constexpr uintptr_t MoonTextureId = 0xE0; inline constexpr uintptr_t SkyboxBk = 0x110; inline constexpr uintptr_t SkyboxDn = 0x140; inline constexpr uintptr_t SkyboxFt = 0x170; inline constexpr uintptr_t SkyboxLf = 0x1A0; inline constexpr uintptr_t SkyboxOrientation = 0x254; inline constexpr uintptr_t SkyboxRt = 0x1D0; inline constexpr uintptr_t SkyboxUp = 0x200; inline constexpr uintptr_t StarCount = 0x260; inline constexpr uintptr_t SunAngularSize = 0x264; inline constexpr uintptr_t SunTextureId = 0x230; } namespace Atmosphere { inline constexpr uintptr_t Color = 0xD0; inline constexpr uintptr_t Decay = 0xDC; inline constexpr uintptr_t Density = 0xE8; inline constexpr uintptr_t Glare = 0xEC; inline constexpr uintptr_t Haze = 0xF0; inline constexpr uintptr_t Offset = 0xF4; } namespace BloomEffect { inline constexpr uintptr_t Intensity = 0xD0; inline constexpr uintptr_t Size = 0xD4; inline constexpr uintptr_t Threshold = 0xD8; } namespace SunRaysEffect { inline constexpr uintptr_t Intensity = 0xD0; inline constexpr uintptr_t Spread = 0xD4; } namespace ColorCorrectionEffect { inline constexpr uintptr_t Brightness = 0xDC; inline constexpr uintptr_t Contrast = 0xE0; inline constexpr uintptr_t Saturation = 0xE4; inline constexpr uintptr_t TintColor = 0xD0; } namespace DepthOfFieldEffect { inline constexpr uintptr_t Density = 0xD0; inline constexpr uintptr_t FocusDistance = 0xD4; inline constexpr uintptr_t InFocusRadius = 0xD8; inline constexpr uintptr_t NearIntensity = 0xDC; } namespace MouseService { inline constexpr uintptr_t InputObject = 0x110; inline constexpr uintptr_t MouseBehavior = 0x6; inline constexpr uintptr_t MouseIcon = 0x8; } namespace UIGradient { inline constexpr uintptr_t Color = 0x134; inline constexpr uintptr_t Offset = 0x158; inline constexpr uintptr_t Rotation = 0x160; inline constexpr uintptr_t Transparency = 0xF4; } namespace GuiObject { inline constexpr uintptr_t AnchorPoint = 0x570; inline constexpr uintptr_t BackgroundColor3 = 0x558; inline constexpr uintptr_t BackgroundTransparency = 0x57C; inline constexpr uintptr_t BorderSizePixel = 0x584; inline constexpr uintptr_t Image = 0xAB0; inline constexpr uintptr_t ImageColor3 = 0xAF0; inline constexpr uintptr_t ImageTransparency = 0xB14; inline constexpr uintptr_t LayoutOrder = 0x594; inline constexpr uintptr_t Position = 0x528; inline constexpr uintptr_t Rotation = 0x188; inline constexpr uintptr_t ScreenGui_Enabled = 0x139; inline constexpr uintptr_t Size = 0x548; inline constexpr uintptr_t Visible = 0x30; inline constexpr uintptr_t ZIndex = 0x5B8; } namespace TextLabel { inline constexpr uintptr_t ContentText = 0xAE8; inline constexpr uintptr_t LineHeight = 0xB5C; inline constexpr uintptr_t MaxVisibleGraphemes = 0xF1C; inline constexpr uintptr_t Text = 0xE48; inline constexpr uintptr_t TextBounds = 0x0; inline constexpr uintptr_t TextColor3 = 0xEF8; inline constexpr uintptr_t TextSize = 0x4; inline constexpr uintptr_t TextStrokeColor3 = 0xF04; inline constexpr uintptr_t TextStrokeTransparency = 0xF28; inline constexpr uintptr_t TextTransparency = 0xF2C; } namespace Tool { inline constexpr uintptr_t CanBeDropped = 0x498; inline constexpr uintptr_t Enabled = 0x499; inline constexpr uintptr_t Grip = 0x468; inline constexpr uintptr_t GripForward = 0x480; inline constexpr uintptr_t GripPos = 0x48C; inline constexpr uintptr_t GripRight = 0x468; inline constexpr uintptr_t GripUp = 0x474; inline constexpr uintptr_t ManualActivationOnly = 0x49A; inline constexpr uintptr_t RequiresHandle = 0x49B; inline constexpr uintptr_t ToolTip = 0x448; } namespace Highlight { inline constexpr uintptr_t DepthMode = 0xF8; inline constexpr uintptr_t Enabled = 0x10C; inline constexpr uintptr_t FillColor = 0xE0; inline constexpr uintptr_t FillTransparency = 0xFC; inline constexpr uintptr_t OutlineColor = 0xEC; inline constexpr uintptr_t OutlineTransparency = 0xF0; } namespace ProximityPrompt { inline constexpr uintptr_t ActionText = 0xD0; inline constexpr uintptr_t Enabled = 0x156; inline constexpr uintptr_t HoldDuration = 0x140; inline constexpr uintptr_t KeyboardKeyCode = 0x144; inline constexpr uintptr_t MaxActivationDistance = 0x148; inline constexpr uintptr_t ObjectText = 0xF0; inline constexpr uintptr_t RequiresLineOfSight = 0x157; } namespace ModuleScript { inline constexpr uintptr_t Hash = 0x160; } namespace LocalScript { inline constexpr uintptr_t Hash = 0x1B8; } namespace Terrain { inline constexpr uintptr_t GrassLength = 0x1F8; inline constexpr uintptr_t MaterialColors = 0x280; inline constexpr uintptr_t WaterColor = 0x1E8; inline constexpr uintptr_t WaterReflectance = 0x200; inline constexpr uintptr_t WaterTransparency = 0x204; inline constexpr uintptr_t WaterWaveSize = 0x208; inline constexpr uintptr_t WaterWaveSpeed = 0x20C; } namespace MaterialColors { inline constexpr uintptr_t Asphalt = 0x10; inline constexpr uintptr_t Basalt = 0xD; inline constexpr uintptr_t Brick = 0x5; inline constexpr uintptr_t Cobblestone = 0x11; inline constexpr uintptr_t Concrete = 0x4; inline constexpr uintptr_t CrackedLava = 0xF; inline constexpr uintptr_t Glacier = 0x9; inline constexpr uintptr_t Grass = 0x2; inline constexpr uintptr_t Ground = 0xE; inline constexpr uintptr_t Ice = 0x12; inline constexpr uintptr_t LeafyGrass = 0x13; inline constexpr uintptr_t Limestone = 0x15; inline constexpr uintptr_t Mud = 0xC; inline constexpr uintptr_t Pavement = 0x16; inline constexpr uintptr_t Rock = 0x8; inline constexpr uintptr_t Salt = 0x14; inline constexpr uintptr_t Sand = 0x6; inline constexpr uintptr_t Sandstone = 0xB; inline constexpr uintptr_t Slate = 0x3; inline constexpr uintptr_t Snow = 0xA; inline constexpr uintptr_t WoodPlanks = 0x7; } namespace Sound { inline constexpr uintptr_t Looped = 0x14D; inline constexpr uintptr_t PlaybackSpeed = 0x130; inline constexpr uintptr_t SoundId = 0xE0; } namespace MeshPart { inline constexpr uintptr_t DoubleSided = 0x344; inline constexpr uintptr_t MeshSize = 0x228; inline constexpr uintptr_t RenderFidelity = 0x344; } namespace ParticleEmitter { inline constexpr uintptr_t Drag = 0x230; inline constexpr uintptr_t Enabled = 0x278; inline constexpr uintptr_t LifetimeMax = 0x208; inline constexpr uintptr_t LifetimeMin = 0x204; inline constexpr uintptr_t LightEmission = 0x248; inline constexpr uintptr_t LightInfluence = 0x24C; inline constexpr uintptr_t Rate = 0x258; inline constexpr uintptr_t RotSpeedMax = 0x210; inline constexpr uintptr_t RotSpeedMin = 0x20C; inline constexpr uintptr_t SpeedMax = 0x220; inline constexpr uintptr_t SpeedMin = 0x21C; inline constexpr uintptr_t Texture = 0x1D0; } namespace Trail { inline constexpr uintptr_t Enabled = 0xF8; inline constexpr uintptr_t FaceCamera = 0x1F5; inline constexpr uintptr_t Lifetime = 0x1D4; inline constexpr uintptr_t LightEmission = 0x1D8; inline constexpr uintptr_t LightInfluence = 0x1DC; inline constexpr uintptr_t MaxLength = 0x1E4; inline constexpr uintptr_t MinLength = 0x1E8; inline constexpr uintptr_t Texture = 0x190; inline constexpr uintptr_t WidthScale = 0x124; } namespace Animation { inline constexpr uintptr_t AnimationId = 0xD0; } namespace Decal { inline constexpr uintptr_t Face = 0xE8; inline constexpr uintptr_t Texture = 0x198; inline constexpr uintptr_t Transparency = 0x228; inline constexpr uintptr_t ZIndex = 0x22C; } namespace Beam { inline constexpr uintptr_t CurveSize0 = 0x194; inline constexpr uintptr_t CurveSize1 = 0x198; inline constexpr uintptr_t Enabled = 0x1C4; inline constexpr uintptr_t FaceCamera = 0x1C5; inline constexpr uintptr_t LightEmission = 0x19C; inline constexpr uintptr_t LightInfluence = 0x1A0; inline constexpr uintptr_t Segments = 0x1A8; inline constexpr uintptr_t Texture = 0x150; inline constexpr uintptr_t TextureLength = 0x1AC; inline constexpr uintptr_t TextureSpeed = 0x1B4; inline constexpr uintptr_t Width0 = 0x1B4; inline constexpr uintptr_t Width1 = 0x1BC; } namespace Core { inline constexpr uintptr_t LuaVM_Load = 0x4EC978C; } namespace FFlags { inline constexpr uintptr_t DebugDisableTimeoutDisconnect = 0x7FF6997D6B68; inline constexpr uintptr_t EnableLoadModule = 0x7FF6997C58E0; inline constexpr uintptr_t WebSocketServiceEnableClientCreation = 0x7FF6997E3C88; } }